
And your client doesn't know where ships are unless the servers tell them.

Ships can't do sudden movement changes, so there is no need to let the clients calculate positions and speed it already doesn't take the servers much to calculate movement. So you can easily change your characters position or movement speed (in theory, without any anti-cheat mechanic), or you can give enemy player models a shader that is rendered in front of all walls.īut in WoWs, thanks to the slow speed of the game, everything is calculated by the servers.

In other games, mechanics like character movement are often calculated by the client to reduce stress on the servers.

So all WoWs cheats are limited to the information the client receives, like the shell travel arc and where they will land (since every player can see them), or where the ship will be in the time your shells need to travel there if the ship doesn't change course or speed (aim assist - which is pretty bad actually, since good players can predict where a ship will be even after a turn, i actually tried to use an aim assist years ago and became way worse than i was before). Originally posted by 80,154.65:hahaha funny stuff ive seen and heard devs say that hacks dont exist because its server side before then login to the game and you see speed hackers and other manner of hacks it can and does happen in any game saying hacks dont exist is fairly stupidĪs it was already explained in this thread, you can only "hack"/crack your client, not the servers.
